Monument ShadowMUD

Newbie

[11-23 15:21][Newbie]Icewolfz: so while youd get your core rank at say 20, subclasses abilities will vary depending on what you have picked
[11-23 15:21][Newbie]Kasynn: I'm able to use shoot but I think that comes with the bow
[11-23 15:21][Newbie]Icewolfz: unsubbed all 2nd skills are 3.5 pts a level
[11-23 15:21][Newbie]Icewolfz: yeah shoot is a generic ability anyone can use
[11-23 15:21][Newbie]Icewolfz: help shoot
[11-23 15:21][Newbie]Kasynn: Keeping track of arrows is going to take a little getting used to but i like it
[11-23 15:22][Newbie]Icewolfz: yeah bows are the last weapon i added and still may needtweaking
[11-23 15:22][Newbie]Icewolfz: took me years to get them to where they rae now
[11-23 15:22][Newbie]Icewolfz: fighters can be marksmen with spiecal attacks that use bow and arrow
[11-23 15:23][Newbie]Icewolfz: overdraw i think is your ank a
[11-23 15:23][Newbie]Icewolfz: you over draw a bow nad get some extra 'power' over the standard shoot
[11-23 15:23][Newbie]Icewolfz: bows are probably easier with some triggers
[11-23 15:23][Newbie]Icewolfz: that auto get arrows
[11-23 15:24][Newbie]Icewolfz: the offer command has a flag to ignore arrows
[11-23 15:24][Newbie]Icewolfz: to prevent accidently offering your arrows
[11-23 15:24][Newbie]Kasynn: good idea
[11-23 15:24][Newbie]Icewolfz: at the end you can offer corpses/butcher them then get all arrows and put in quiver
[11-23 15:24][Newbie]Icewolfz: the get command allows direct syntax to put in quivier
[11-23 15:25][Newbie]Icewolfz: granted it will fail if the arrow is embedded in the ground from a fail shot ;)
[11-23 15:25][Newbie]Icewolfz: the mud also has a basic alias system
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07:11, Lockday, Kortki 12, 213 AD.

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