Monument ShadowMUD

Newbie

[11-23 13:47][Newbie]Icewolfz: so we have around 300 or so markers hidden around
[11-23 13:47][Newbie]Kasynn: I bet. but at least i can see
[11-23 13:47][Newbie]Icewolfz: yeap
[11-23 13:47][Newbie]Icewolfz: also there is an old school text info system for those that like to do custom stuff
[11-23 13:48][Newbie]Icewolfz: and we have gmcp and msdp info as well
[11-23 13:48][Newbie]Icewolfz: that give a lot of info
[11-23 13:50][Newbie]Icewolfz: if you get lost rescue returns you to the town square
[11-23 15:15][Newbie]Kasynn: I am used to skills or abilities commands that show me my moves. Is there something similiar here/
[11-23 15:15][Newbie]Icewolfz: each class has a class item that contains any abilities you have learned
[11-23 15:15][Newbie]Icewolfz: for fighters it is a red sash you get when you join, just look sash
[11-23 15:16][Newbie]Icewolfz: they will be split by skill and auto arrange based on screen width
[11-23 15:16][Newbie]Kasynn: Ok, no learned skills yet then. no medals :)
[11-23 15:16][Newbie]Icewolfz: jaram in the class hall teaches most rank a and all core abilities
[11-23 15:16][Newbie]Icewolfz: every ability has a rank that is linked to skills
[11-23 15:16][Newbie]Icewolfz: rank a is skill 1 to 25
[11-23 15:17][Newbie]Kasynn: Oh I saw Jaram, didn't know I needed to learn. Thanks
[11-23 15:17][Newbie]Icewolfz: or level 1 to 5
[11-23 15:17][Newbie]Icewolfz: help abilities
[11-23 15:17][Newbie]Icewolfz: the newbie school teaches about it in one of the rooms and you learn a generic punch ability
[11-23 15:17][Newbie]Icewolfz: for rank b and above abilities you will have to location each trainer
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06:02, Lockday, Praxi 7, 214 AD.

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