Monument ShadowMUD

Newbie

[07-30 13:56][Newbie]Icewolfz: granted the oiMUD2 has a chat panel/mini map addon i probably will export ot desktop someday
[07-30 13:56][Newbie]Icewolfz: i just get sidetracked easy with other stuff ;P
[07-30 13:57][Newbie]Icewolfz: anwyas enjoy the clients, any issues or such let me know
[07-30 13:57][Newbie]Tatabutataka: tyty
[07-30 13:57][Newbie]Icewolfz: cna even take featuer request just not sure when/if the ywill get added
[07-30 13:58][Newbie]Icewolfz: my github page has a tracker for bugs/todos/possible features
[07-30 14:00][Newbie]Icewolfz: and you cna pretty much hack the desktop client to as its full html so you could intheroy use js and move/edit antying
[07-30 14:00][Newbie]Icewolfz: either using aliases/triggers and it supports loading script per window for even more fcustom hacks
[07-30 14:00][Newbie]Icewolfz: beleave the customizing or sripting doc has a slit of file names
[07-30 14:01][Newbie]Icewolfz: also does css file per window i think as well
[07-30 14:01][Newbie]Icewolfz: can eve ncreate 'themes' to mess wit hte interface
[07-31 16:00][Newbie]Shadowfire: Is the mage tower still in the original location or has it moved since ~1997?
[07-31 16:01][Newbie]Icewolfz: which mge tower?
[07-31 16:01][Newbie]Shadowfire: the guild tower in kieron!
[07-31 16:01][Newbie]Icewolfz: the main class hall is in roughly the same location
[07-31 16:01][Newbie]Shadowfire: oh, wow, you're right. My brain is just addled.
[07-31 16:01][Newbie]Icewolfz: some areas have been expanded/stretched to remove overlaps
[07-31 16:01][Newbie]Icewolfz: the town is around 1 or 2 rooms wider then precrash
[07-31 16:02][Newbie]Icewolfz: to fix overlaps of mage tower, park and simialr stuff
[07-31 16:02][Newbie]Icewolfz: makes auto mapping nicer for clietns that support it
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ShadowMUD
16:11, Shadowday, Praxi 6, 217 AD.

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