Monument ShadowMUD

Newbie

[03-11 00:36][Newbie]Icewolfz: and it iwll default to your current attacker
[03-11 00:37][Newbie]Icewolfz: you cna also control how you react to new monsters that auto attack you
[03-11 00:37][Newbie]Icewolfz: help setcombat
[03-11 00:37][Newbie]Icewolfz: err setfocus
[03-11 00:37][Newbie]Icewolfz: always getting those 2 backwards
[03-11 00:37][Newbie]Luca: i am not sure i will retain all of this only being 30 minutes new but ill try
[03-11 00:37][Newbie]Icewolfz: no on eprobably can
[03-11 00:37][Newbie]Icewolfz: can alwyas reask
[03-11 00:38][Newbie]Icewolfz: also why quickfaq for basics
[03-11 00:38][Newbie]Icewolfz: every one is diff so mostly just have to find your groove
[03-11 00:38][Newbie]Icewolfz: a lot of poeple just have basic kill aliases and adjust them as they get new abilities
[03-11 00:39][Newbie]Icewolfz: eg #alias kh {jumpattack }
[03-11 00:39][Newbie]Icewolfz: and just use default alias append
[03-11 00:39][Newbie]Icewolfz: do kh and kh monster both worh
[03-11 00:39][Newbie]Icewolfz: then as you levle up you change jumpattack to other stuff
[03-11 00:40][Newbie]Icewolfz: alos have mud side aliases that staywith the character created on
[03-11 00:40][Newbie]Icewolfz: but more limited
[03-11 00:41][Newbie]Icewolfz: also if you remeber a zmud command you cna try #command and it will display syntax/work if supported else just send text to the mud
[03-11 00:42][Newbie]Icewolfz: jimud supports most of the basics/common ones from zmud/tintin
[03-11 00:42][Newbie]Icewolfz: even supports thr trigger sytaxes from zmud
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ShadowMUD
06:42, Darkday, Roki 9, 220 AD.

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