Monument ShadowMUD


[08-09 21:26][Newbie]Icewolfz: that has becoming a popular topic latlet
[08-09 21:26][Newbie]Icewolfz: basicly that links a skill to a 'word' level
[08-09 21:26][Newbie]Icewolfz: for rp / armor/weapons
[08-09 21:26][Newbie]Icewolfz: all wepaons/armors have assigned assessmnt levels to give vague idea on how much skill is required
[08-09 21:27][Newbie]Icewolfz: as many items may require a certain amt
[08-09 21:27][Newbie]Icewolfz: most of the info is restricted to stores or fighte class as they deal with armors/weapons
[08-09 21:27][Newbie]Icewolfz: i proably need to create some type of mage spell
[08-09 21:36][Newbie]Daker: Do I train stats like I train skills, or do they go up automacitaclly through use?
[08-09 21:36][Newbie]Icewolfz: stats have to be manullay trained
[08-09 21:36][Newbie]Icewolfz: you have to first raise up the cpa using cap pts
[08-09 21:36][Newbie]Icewolfz: then spend xp
[08-09 21:36][Newbie]Icewolfz: help stats has some info about cap pts
[08-09 21:36][Newbie]Icewolfz: you get 8 cap pts every level
[08-09 21:37][Newbie]Icewolfz: to adjust stats how y osee fit
[08-09 21:37][Newbie]Icewolfz: stats command will show ohw many pts it takes to get 1 cap
[08-09 21:37][Newbie]Daker: I'm just not geting any stats when I type cost
[08-09 21:37][Newbie]Icewolfz: differnt training room probley
[08-09 21:37][Newbie]Daker: I see two skill rooms
[08-09 21:38][Newbie]Icewolfz: i think most class halls split up stats/skills
[08-09 21:38][Newbie]Daker: I only see two trainers, but hm
Back to List

17:46, Flameday, Praxi 18, 176 AD.

Vote for Our Mud on TMC! Desert Bus for Hope