Monument ShadowMUD

Newbie

[07-20 22:13][Newbie]Icewolfz: i think it conflicts with torsos
[07-20 22:14][Newbie]Icewolfz: you an only wear 1 type of armor on the same 'layer'
[07-20 22:14][Newbie]Icewolfz: so if 2 armors require the same limb it will conflict
[07-20 22:14][Newbie]Icewolfz: limbstatus -d
[07-20 22:14][Newbie]Icewolfz: will display detailed limb info
[07-20 22:14][Newbie]Icewolfz: health, proteciton, and all limbs attached ot the limb
[07-20 22:15][Newbie]Icewolfz: or you can use armourlist for attached armor only view
[07-20 22:15][Newbie]Cornus: quickpunch allows sword but not knives/daggers?
[07-20 22:15][Newbie]Icewolfz: the commands all allow limb filters so you can restrict what info you want ot see
[07-20 22:15][Newbie]Icewolfz: weight
[07-20 22:15][Newbie]Icewolfz: it uses the sword weight as part of hte punch
[07-20 22:15][Newbie]Icewolfz: while knives are small and light
[07-20 22:15][Newbie]Cornus: aha
[07-20 22:15][Newbie]Icewolfz: cant rmemebr why it didnt allow knives
[07-20 22:16][Newbie]Icewolfz: probably to make them less like rogues
[07-20 22:16][Newbie]Icewolfz: but rp wise you can think of teh weight as adding in the punch
[07-20 22:16][Newbie]Icewolfz: overall itried to allow eapons based on the rp sense of ability
[07-20 22:16][Newbie]Icewolfz: eg a punch wil ltry and use wepaons that 'aid' a punch
[07-20 22:17][Newbie]Icewolfz: eg weight or maybe you brace n a wepaon to push forward etc...
[07-20 22:17][Newbie]Icewolfz: i added all th wepaon support ot ry and make monks more fun and flexible
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16:49, Flameday, Kantki 13, 216 AD.

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