Monument ShadowMUD

Newbie

[03-11 00:34][Newbie]Icewolfz: look citzen
[03-11 00:34][Newbie]Icewolfz: there is agernic monster id
[03-11 00:34][Newbie]Icewolfz: all monsters have monster
[03-11 00:34][Newbie]Icewolfz: so when in doubt you cna just do monster
[03-11 00:34][Newbie]Luca: ok
[03-11 00:34][Newbie]Icewolfz: help syntaxes
[03-11 00:35][Newbie]Luca: ty
[03-11 00:35][Newbie]Icewolfz: err help syntax
[03-11 00:35][Newbie]Icewolfz: explains how ids work
[03-11 00:35][Newbie]Icewolfz: if more then 1 thing with same id you can append a #
[03-11 00:35][Newbie]Icewolfz: eg monster 1, monster 2 etc...
[03-11 00:35][Newbie]Icewolfz: and some commands support all
[03-11 00:35][Newbie]Icewolfz: eg kill all monster
[03-11 00:35][Newbie]Icewolfz: would attack all monsters in the room
[03-11 00:36][Newbie]Icewolfz: most abilies have built in defaults to attack what ever your currently fighter as well
[03-11 00:36][Newbie]Icewolfz: eg jumpattack monster
[03-11 00:36][Newbie]Icewolfz: then you can jumpattack
[03-11 00:36][Newbie]Icewolfz: and it iwll default to your current attacker
[03-11 00:37][Newbie]Icewolfz: you cna also control how you react to new monsters that auto attack you
[03-11 00:37][Newbie]Icewolfz: help setcombat
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ShadowMUD
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