Monument ShadowMUD

Newbie

[07-30 13:50][Newbie]Tatabutataka: thanks! just taking this client for a spin too, pretty slick i must say!
[07-30 13:50][Newbie]Icewolfz: its based on teh webclient
[07-30 13:50][Newbie]Icewolfz: wanted to experiment with web tech a sa desktop app
[07-30 13:50][Newbie]Tatabutataka: ahh, should i be using the web version instead?
[07-30 13:50][Newbie]Icewolfz: your free to use any client you like
[07-30 13:51][Newbie]Icewolfz: desktop one offers som extra like a chracter manger, true multi windows etc...
[07-30 13:51][Newbie]Tatabutataka: hah, yeah im a mudlet guy at heart, but i very much like this so far :P
[07-30 13:51][Newbie]Icewolfz: and some other minor diffs
[07-30 13:51][Newbie]Icewolfz: techlly it can connect to otther muds with some ip/port hacks
[07-30 13:51][Newbie]Icewolfz: as the desktop uses normal sockets
[07-30 13:51][Newbie]Icewolfz: it just hard coded to this mud to a point
[07-30 13:52][Newbie]Tatabutataka: is the mapping through GMCP?
[07-30 13:52][Newbie]Icewolfz: it uses GMCP based on ironrealms
[07-30 13:52][Newbie]Icewolfz: with some extras
[07-30 13:52][Newbie]Icewolfz: itsnot 100% the same as i had to tweak it ot get some extra stuff
[07-30 13:52][Newbie]Icewolfz: but its full gmcp
[07-30 13:52][Newbie]Icewolfz: also have MSDP and classic raw protcols for older clients
[07-30 13:53][Newbie]Icewolfz: so my desktop client can be emulated in oteher clients
[07-30 13:53][Newbie]Icewolfz: we have a mudlet package as well with basic side bar but i never got around to expanding it due to mudlet doenst properly allow rmoving progress bars
[07-30 13:53][Newbie]Icewolfz: was pia to do dynamic combat bars and not eat memory
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ShadowMUD
15:45, Flameday, Kantki 13, 217 AD.

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