Monument ShadowMUD

Rogue

[11-22 13:14][Rogue]Icewolfz: -}-> which is the hard part on balaning feedback <-{-
[11-22 13:14][Rogue]Intoll: On single
[11-22 13:14][Rogue]Icewolfz: -}-> you get 11 total hits <-{-
[11-22 13:14][Rogue]Intoll: And that's some shit damage compared to my non sub 118 skill acrobatic Quicksliver
[11-22 13:14][Rogue]Intoll: Which goes off faster too
[11-22 13:14][Rogue]Icewolfz: -}-> well diffent ranks <-{-
[11-22 13:14][Rogue]Icewolfz: -}-> qs is rank d so 4 tmes teh damage <-{-
[11-22 13:14][Rogue]Icewolfz: -}-> if not more <-{-
[11-22 13:14][Rogue]Intoll: Eh, all I'm saying is I agree
[11-22 13:14][Rogue]Icewolfz: -}-> rank a vs rank d <-{-
[11-22 13:14][Rogue]Intoll: And feedback is not used for single
[11-22 13:15][Rogue]Intoll: At the moment at least
[11-22 13:15][Rogue]Intoll: Don't have to explain it
[11-22 13:15][Rogue]Icewolfz: -}-> overall tis probably the op formula <-{-
[11-22 13:15][Rogue]Intoll: It's nice to have for groups though as rogues don't get multi hitters like that
[11-22 13:15][Rogue]Intoll: Only subbed Bards get that benefit, which right now, is a benefit
[11-22 13:15][Rogue]Intoll: Overall
[11-22 13:15][Rogue]Icewolfz: -}-> it was added in to prevent extreme hits on low # of groups <-{-
[11-22 13:15][Rogue]Intoll: Well the max number of hits I get at 250performance/stealth is 2 on a single target. I think it's working rather well to not be powerful.
[11-22 13:16][Rogue]Icewolfz: -}-> at the current formula the high level yo get th eless hit you get on smaller groups <-{-
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ShadowMUD
17:20, Flameday, Sartki 13, 207 AD.

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