[11-22 13:14] | [Rogue] | Icewolfz: -}-> which is the hard part on balaning feedback <-{- |
[11-22 13:14] | [Rogue] | Intoll: On single |
[11-22 13:14] | [Rogue] | Icewolfz: -}-> you get 11 total hits <-{- |
[11-22 13:14] | [Rogue] | Intoll: And that's some shit damage compared to my non sub 118 skill acrobatic Quicksliver |
[11-22 13:14] | [Rogue] | Intoll: Which goes off faster too |
[11-22 13:14] | [Rogue] | Icewolfz: -}-> well diffent ranks <-{- |
[11-22 13:14] | [Rogue] | Icewolfz: -}-> qs is rank d so 4 tmes teh damage <-{- |
[11-22 13:14] | [Rogue] | Icewolfz: -}-> if not more <-{- |
[11-22 13:14] | [Rogue] | Intoll: Eh, all I'm saying is I agree |
[11-22 13:14] | [Rogue] | Icewolfz: -}-> rank a vs rank d <-{- |
[11-22 13:14] | [Rogue] | Intoll: And feedback is not used for single |
[11-22 13:15] | [Rogue] | Intoll: At the moment at least |
[11-22 13:15] | [Rogue] | Intoll: Don't have to explain it |
[11-22 13:15] | [Rogue] | Icewolfz: -}-> overall tis probably the op formula <-{- |
[11-22 13:15] | [Rogue] | Intoll: It's nice to have for groups though as rogues don't get multi hitters like that |
[11-22 13:15] | [Rogue] | Intoll: Only subbed Bards get that benefit, which right now, is a benefit |
[11-22 13:15] | [Rogue] | Intoll: Overall |
[11-22 13:15] | [Rogue] | Icewolfz: -}-> it was added in to prevent extreme hits on low # of groups <-{- |
[11-22 13:15] | [Rogue] | Intoll: Well the max number of hits I get at 250performance/stealth is 2 on a single target. I think it's working rather well to not be powerful. |
[11-22 13:16] | [Rogue] | Icewolfz: -}-> at the current formula the high level yo get th eless hit you get on smaller groups <-{- |
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