[06-19 13:57] | [Chat] | Why: just be thankfull i couldn't get elementalstrike to work on them |
[06-19 13:57] | [Chat] | Icewolfz: ohh i should randomly give a mammoth strikes! |
[06-19 13:57] | [Chat] | Icewolfz: is evil! |
[06-19 13:58] | [Chat] | Icewolfz: make some frost mamoths or somtehing with tusk that freeze strike and paraluze ;P |
[06-19 13:59] | [Chat] | Why: i was jsut thinking about flame strikes on the wooly rihno's in the red planes causing grass fires |
[06-19 14:00] | [Chat] | Icewolfz: intering idea but proably pia to code wilde fires |
[06-19 14:02] | [Chat] | Why: just start with the spreading code for poisoncloud and randomize direection |
[06-19 14:03] | [Chat] | Why: only affects rooms with certian flags. can't cross the river or the mountain passes |
[06-19 14:13] | [Chat] | Icewolfz: little more complex then that as have to havea 'fire' object |
[06-19 14:13] | [Chat] | Icewolfz: but using pc or the plague from bal would be simialr idea |
[06-19 14:13] | [Chat] | Icewolfz: grante a true wilde fire would keep spreading |
[06-19 14:13] | [Chat] | Icewolfz: which would be the ocmplex part to code |
[06-19 14:14] | [Chat] | Nova: depends on wind conditions and fuel loads |
[06-19 14:14] | [Chat] | Icewolfz: plus have ot figure out a way to not keep 100s of rooms load just becuase the yare on fire |
[06-19 14:14] | [Chat] | Nova: that could be a problem |
[06-19 14:14] | [Chat] | Icewolfz: yeah could crash the mud |
[06-19 14:14] | [Chat] | Icewolfz: so would haveot have some simple way to store simple flag for rooms for that |
[06-19 14:15] | [Chat] | Icewolfz: it would be more like an invasion event in that snes |
[06-19 14:15] | [Chat] | Icewolfz: in theoru could creat a fire tracker and use the x/y coords and a simple flag to get tae |
[06-19 14:15] | [Chat] | Nova: set a reset timer on the flamable flag, so that a given room can only burn once every so many minutes |
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