[12-17 12:57] | [Chat] | Icewolfz: so in theory solas/raye are harder for mages |
[12-17 12:57] | [Chat] | Icewolfz: granted i have twaeked and attmpted ot balance that so its more fair then when they first appeared |
[12-17 12:57] | [Chat] | Cowl: I find them slightly harder, but only because I fight them two at once |
[12-17 12:57] | [Chat] | Icewolfz: first veriso nof solas and raye wher near impossible for mages ot hit due ot the magic vs magic skill test |
[12-17 12:58] | [Chat] | Icewolfz: ovearll darongs didnt turn out as good as wanted but not ht worse |
[12-17 12:58] | [Chat] | Icewolfz: bal was better and more of a challege to players |
[12-17 12:58] | [Chat] | Cowl: blades counts as physical |
[12-17 12:58] | [Chat] | Cowl: so i use blades on the fire lizards, and swarm on the other lizards |
[12-17 12:58] | [Chat] | Icewolfz: maybei cna thin of a good jungle boss for pariah whe ni ver eget it inished |
[12-17 12:58] | [Chat] | Cowl: Honestly Noc is the most difficult for me to hit reliably |
[12-17 12:58] | [Chat] | Icewolfz: well i tried to balacne mages diff the nprecash |
[12-17 12:59] | [Chat] | Icewolfz: i tried to make spells that had 'physical' object use a mix of phyisal and magical stats |
[12-17 12:59] | [Chat] | Icewolfz: many of those spells have mixed stats |
[12-17 12:59] | [Chat] | Icewolfz: eg it uses the magic stats for the caster but the physical stats of the target for amixed balance |
[12-17 12:59] | [Chat] | Icewolfz: so targets can attetmpt to 'dodge' physical stuff like blades |
[12-17 12:59] | [Chat] | Icewolfz: but the cater gets the good boost from magic stats |
[12-17 12:59] | [Chat] | Icewolfz: i recoded that system nay times ot ty and balance it out |
[12-17 13:00] | [Chat] | Icewolfz: as inever liked magic vs phsyical as prcreah magic tened to trump |
[12-17 13:00] | [Chat] | Icewolfz: so i attmepd ot try and balne based on the end effect of the spell |
[12-17 13:00] | [Chat] | Icewolfz: eg if you had aim and hit target i tried ot add some physical side for hit/miss |
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