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[12-17 12:57][Chat]Icewolfz: so in theory solas/raye are harder for mages
[12-17 12:57][Chat]Icewolfz: granted i have twaeked and attmpted ot balance that so its more fair then when they first appeared
[12-17 12:57][Chat]Cowl: I find them slightly harder, but only because I fight them two at once
[12-17 12:57][Chat]Icewolfz: first veriso nof solas and raye wher near impossible for mages ot hit due ot the magic vs magic skill test
[12-17 12:58][Chat]Icewolfz: ovearll darongs didnt turn out as good as wanted but not ht worse
[12-17 12:58][Chat]Icewolfz: bal was better and more of a challege to players
[12-17 12:58][Chat]Cowl: blades counts as physical
[12-17 12:58][Chat]Cowl: so i use blades on the fire lizards, and swarm on the other lizards
[12-17 12:58][Chat]Icewolfz: maybei cna thin of a good jungle boss for pariah whe ni ver eget it inished
[12-17 12:58][Chat]Cowl: Honestly Noc is the most difficult for me to hit reliably
[12-17 12:58][Chat]Icewolfz: well i tried to balacne mages diff the nprecash
[12-17 12:59][Chat]Icewolfz: i tried to make spells that had 'physical' object use a mix of phyisal and magical stats
[12-17 12:59][Chat]Icewolfz: many of those spells have mixed stats
[12-17 12:59][Chat]Icewolfz: eg it uses the magic stats for the caster but the physical stats of the target for amixed balance
[12-17 12:59][Chat]Icewolfz: so targets can attetmpt to 'dodge' physical stuff like blades
[12-17 12:59][Chat]Icewolfz: but the cater gets the good boost from magic stats
[12-17 12:59][Chat]Icewolfz: i recoded that system nay times ot ty and balance it out
[12-17 13:00][Chat]Icewolfz: as inever liked magic vs phsyical as prcreah magic tened to trump
[12-17 13:00][Chat]Icewolfz: so i attmepd ot try and balne based on the end effect of the spell
[12-17 13:00][Chat]Icewolfz: eg if you had aim and hit target i tried ot add some physical side for hit/miss
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