Monument ShadowMUD

Monk

[03-07 21:02][Monk]Icewolfz: i added the sp cost last
[03-07 21:02][Monk]Icewolfz: and forgot ot test that
[03-07 21:03][Monk]Icewolfz: as it ws a simple thing
[03-07 21:03][Monk]Icewolfz: it was baslgin doing 0 < 10
[03-07 21:03][Monk]Icewolfz: which is why it always failed
[03-07 21:03][Monk]Icewolfz: it hsould be correct now
[03-07 21:04][Monk]Icewolfz: anwyas see how it doe sand let me know
[03-07 21:04][Monk]Weezer: Alright
[03-07 21:04][Monk]Icewolfz: your doing roughly 80hp a hit
[03-07 21:04][Monk]Icewolfz: when it hits
[03-07 21:04][Monk]Weezer: I'm going to pull a larger room
[03-07 21:05][Monk]Weezer: So far seems good...but certainly not one shotting
[03-07 21:05][Monk]Weezer: With about 12 mobs in the room it went off fairly well...not all the time either
[03-07 21:05][Monk]Icewolfz: yeah it will neve ron shot
[03-07 21:06][Monk]Icewolfz: its ment for low over time damage
[03-07 21:06][Monk]Icewolfz: if to high it gets op
[03-07 21:06][Monk]Icewolfz: even more if you have weapons with strikes
[03-07 21:06][Monk]Icewolfz: so its afine balance
[03-07 21:06][Monk]Icewolfz: asidi it may need some adjustments
[03-07 21:08][Monk]Weezer: Does it dodge specials (Physical?)
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ShadowMUD
18:34, Lockday, Ketralki 7, 212 AD.

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