Monument ShadowMUD

Monk

[12-26 17:40][Monk]Icewolfz: physical classes will alwyas be at a disadvantge when it comes ot multis
[12-26 17:40][Monk]Icewolfz: grnted mind monks is about hte only subclass wher some of hte multi targets may be fudged some
[12-26 17:41][Monk]Icewolfz: as mind subclass has gone more aura/energye manipulation
[12-26 17:41][Monk]Icewolfz: so in theory some mind atatcks could habndle multi
[12-26 17:41][Monk]Icewolfz: but all the othe rsubclasses for monk are limited due ot physical body
[12-26 17:41][Monk]Icewolfz: figthers and rogues have the same limits
[12-26 17:42][Monk]Icewolfz: granted bards have removed some of thoes limit sfor ogues but its onyl bard abilites that support that and they have there won cons
[12-26 17:42][Monk]Icewolfz: while i suck at balance i try at least logiclay attempt balance
[12-26 17:42][Monk]Icewolfz: if i can think of a godo reason why it hsould be limited or such it will be
[12-26 17:43][Monk]Icewolfz: granted if said someone finds a good reason why something shoudl be differnt i listen and try and come up wit ha solution
[12-26 17:43][Monk]Jet: you cant have clerics and mages in a 'fun' game and restict certain classes based on realism
[12-26 17:43][Monk]Icewolfz: ok new spinsweep in see how tha does
[12-26 17:43][Monk]Icewolfz: well mages anclerics ahve restictions as well
[12-26 17:43][Monk]Icewolfz: just dfifrent ones
[12-26 17:43][Monk]Jet: but they're not real
[12-26 17:44][Monk]Icewolfz: physical classes even in dnd are more limitd
[12-26 17:44][Monk]Jet: and you keep holding back physical basd on real, i think it can be stretched a lttle
[12-26 17:44][Monk]Jet: its as game after all
[12-26 17:44][Monk]Icewolfz: every rpg high levle magic is not the same as high levle physical
[12-26 17:44][Monk]Icewolfz: no matter what no person ca never hit 8 targets at the same time
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