[12-12 12:58] | [Monk] | Icewolfz: graned i dnt think players can reach the upper #s |
[12-12 12:58] | [Monk] | Toblakai: but it feels basically not useable in its current iteration, as why hit a rank l spell that does maybe 6% of Nocs hp, when I can assail for 13-16% or more |
[12-12 12:58] | [Monk] | Toblakai: I don't beleive there are enough monk boosters like mage has to reach upper limits |
[12-12 12:58] | [Monk] | Icewolfz: someof it is diff design ideas at te time |
[12-12 12:58] | [Monk] | Icewolfz: damage is not always the idea of a command's design |
[12-12 12:59] | [Monk] | Icewolfz: overall hard ot baalnce due to the multi round and such |
[12-12 13:01] | [Monk] | Icewolfz: maybe if ido damge / # of periods |
[12-12 13:01] | [Monk] | Icewolfz: instead of a hard cap, cap based on # of rounds |
[12-12 13:03] | [Monk] | Icewolfz: hmm granted no way to get totla periods |
[12-12 13:04] | [Monk] | Icewolfz: overall not sure the is agood fix |
[12-12 13:05] | [Monk] | Icewolfz: as dg was designed more then just a pure damge command |
[12-12 13:06] | [Monk] | Icewolfz: as its a % based on otal p not a formula like dp |
[12-12 13:06] | [Monk] | Icewolfz: dp uses skills/stats/other to calualte damge |
[12-12 13:06] | [Monk] | Icewolfz: whil dg is a pur % of target |
[12-12 13:06] | [Monk] | Icewolfz: no skill/stats required for that |
[12-12 13:06] | [Monk] | Icewolfz: it simple just does set am wit ha max cap |
[12-12 13:06] | [Monk] | Icewolfz: over the # of periods based on skill |
[12-12 13:07] | [Monk] | Icewolfz: granted i wil ladmit players wont get the top #s due to skill ranges |
[12-12 13:07] | [Monk] | Icewolfz: not sure the exact #s they get off hand |
[12-12 13:07] | [Monk] | Icewolfz: i think they max at 3 rounds |
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