Monument ShadowMUD

Monk

[12-12 13:14][Monk]Icewolfz: granted npcs have a highe r# as wel lso monk npcs that have dg may be harder ot kill now
[12-12 13:14][Monk]Icewolfz: grand ther onyl 1 or 2 i think in game
[12-12 13:15][Monk]Icewolfz: anwyas see how hte tweaks work and let me know
[12-12 13:15][Monk]Toblakai: just out of meeting, going to test now
[12-12 13:16][Monk]Icewolfz: ok i jus tdi a force updae otb e sure it updated :P
[12-12 13:16][Monk]Icewolfz: any issues form this point let me know
[12-12 13:16][Monk]Icewolfz: ovearll it hsoudl be more powerful
[12-12 13:16][Monk]Icewolfz: so compaing ti ot dp is not easy
[12-12 13:16][Monk]Icewolfz: as the yare deisgned diff goals
[12-12 13:17][Monk]Icewolfz: so damge #s mean nothign with how dg is designed
[12-12 13:17][Monk]Icewolfz: since it uses % based instead of stat/skill
[12-12 13:17][Monk]Toblakai: seems more useful
[12-12 13:17][Monk]Icewolfz: os it iwl lsuck on lower npcs
[12-12 13:17][Monk]Toblakai: technically less damage than chaining dragonpalm or whatever, but they can't move, so single target its good. Risk on aoe which is fine
[12-12 13:17][Monk]Icewolfz: well as aid iths t% vs formula damge too
[12-12 13:18][Monk]Toblakai: either way, its actually usable now
[12-12 13:18][Monk]Icewolfz: forget wha tdp range is for damgge
[12-12 13:18][Monk]Icewolfz: overall i think i bumed the roudn sto 5/8 instead o hte old 2/6
[12-12 13:18][Monk]Icewolfz: as players never oucld get more then 2 with out bonus items and i don tthin ktehre are enough in game to boost it high enough i think
[12-12 13:18][Monk]Icewolfz: grand does ot mean there will not be other items some day
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07:03, Vaigday, Altki 20, 212 AD.

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