Monument ShadowMUD

Monk

[10-10 20:14][Monk]Icewolfz: power doesnt do manything
[10-10 20:14][Monk]Icewolfz: the onyl thing that an be set is relaly how long it last
[10-10 20:14][Monk]Rasputin: in this case, the power is the length it cheats death
[10-10 20:15][Monk]Icewolfz: and you dont nwat it to high either
[10-10 20:15][Monk]Icewolfz: as to high gets abused to long is crap
[10-10 20:15][Monk]Rasputin: so get more skill, cheat it longer, don't keep it to level 95+ unsubbed
[10-10 20:15][Monk]Icewolfz: so there is only so high i cna make it even scalled
[10-10 20:15][Monk]Icewolfz: right now i have it as a rank i scaled to 60 to 180 seconds in time spans
[10-10 20:16][Monk]Rasputin: I'd start with costs 400 each sp and mp at skill 501 and lasts 15 minutes
[10-10 20:16][Monk]Icewolfz: with a bonus up 50% if subbed and 25% if second
[10-10 20:16][Monk]Icewolfz: so a legned mind monk would get like 4.5 mins
[10-10 20:16][Monk]Rasputin: then costs 200 each at skill 401-50, and lasts 7.5 minutes
[10-10 20:16][Monk]Icewolfz: i havnt touched cost most i spent more time just making it work
[10-10 20:16][Monk]Icewolfz: 7.5 is to long
[10-10 20:16][Monk]Icewolfz: the idea is to not keep it on and make them unkillable
[10-10 20:16][Monk]Rasputin: then costs 150-180 each at skills 351-500 and lasts 4 minutes.
[10-10 20:16][Monk]Icewolfz: the idea is to give them a short period to win a fight then get healed before you die
[10-10 20:17][Monk]Rasputin: if you are on an island, it will take time to sail back, a lot of time
[10-10 20:17][Monk]Icewolfz: eg you turn it on for your strong fight win get healed before it turns off
[10-10 20:17][Monk]Icewolfz: its not a mircle either ;)
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00:20, Darkday, Kortki 19, 171 AD.

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