Monument ShadowMUD

Monk

[07-22 20:02][Monk]Icewolfz: it uses the length of paralye to teremin weight i think
[07-22 20:02][Monk]Icewolfz: eg as paralye wears off it gets harde ot git again
[07-22 20:02][Monk]Aendra: makes sense
[07-22 20:02][Monk]Icewolfz: also factors in the level some
[07-22 20:02][Monk]Icewolfz: to better account for that so high levle monter sget a greater pen to make sure it balances out
[07-22 20:03][Monk]Icewolfz: eg a stunned level 100 is ieaser ot hit for a leve l1 due to being level 100
[07-22 20:03][Monk]Aendra: Got it
[07-22 20:03][Monk]Icewolfz: anwyays
[07-22 20:03][Monk]Aendra: Yup, anyways, if it breaks I'll let you know, but I'm sure its fine
[07-22 20:05][Monk]Icewolfz: overall it hsould be better
[07-22 20:05][Monk]Icewolfz: as before daze may have worn off before even paralyze stopped
[07-22 20:06][Monk]Icewolfz: more noticble at higher levels then probably your level
[07-22 20:06][Monk]Aendra: Probably
[07-22 20:06][Monk]Icewolfz: as para last longer
[07-22 20:06][Monk]Icewolfz: now it basically does para time + daze time
[07-22 20:06][Monk]Aendra: either way, I understand the change mechanically. I'll keep an eye for it
[07-22 20:06][Monk]Icewolfz: wher before para/daze overlapped
[07-22 20:06][Monk]Icewolfz: anyways have fun
[07-22 20:07][Monk]Aendra: Will do *thumbs up*
[07-25 02:27][Monk]Icewolfz: overall monks use wisdom as main followed by str, the ndex
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