Monument ShadowMUD


[08-09 00:56][Monk]Icewolfz: ok maybe it iwll coe looks simialr
[08-12 01:56][Monk]Icewolfz: as not ovler yeasy
[08-12 02:10][Monk]Icewolfz: trying to see if icna fix the layout real quick
[08-12 02:11][Monk]Fred: lets see if i can even remember where the hall is out here
[08-12 02:14][Monk]Icewolfz: ok i got it relaid out
[08-12 02:15][Monk]Icewolfz: its ousth of the main square
[08-12 02:15][Monk]Icewolfz: around 3 east of the mayers house
[08-12 02:15][Monk]Icewolfz: then south
[08-12 02:15][Monk]Icewolfz: about ot udpate it
[08-12 02:15][Monk]Fred: found it, waiting outside
[08-12 02:17][Monk]Icewolfz: hall udated will need ot remap
[08-12 02:17][Monk]Icewolfz: but it hsould now fit in th spot
[08-12 02:17][Monk]Icewolfz: i mad ethe gardne path go behide the builder
[08-12 02:17][Monk]Icewolfz: ok monk hall udpated in siva
[08-12 02:17][Monk]Icewolfz: t should now map nicly around the back of the chruch
[08-12 02:17][Monk]Icewolfz: and the 2 'rooms' are now enter/out
[08-12 02:18][Monk]Khord: stat rooms?
[08-12 02:18][Monk]Icewolfz: yeah i basicly shifted the rooms
[08-12 02:18][Monk]Icewolfz: so those that like nice map shoul no logner have overlaps
[08-12 02:18][Monk]Icewolfz: baislcyti 'rotated'
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17:04, Flameday, Kortki 18, 171 AD.

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