Monument ShadowMUD


[12-08 13:52][Monk]Icewolfz: outside of so minor updates to take advange of new systems i dont see mch thet needs chaning
[12-08 13:52][Monk]Icewolfz: not sure what i changed as not listed in change list
[12-08 13:52][Monk]Icewolfz: was probnaly before i got into documenting changes better
[12-08 13:53][Monk]Icewolfz: any thing before 2017 are not on my dive and are in backups
[12-08 13:53][Monk]Icewolfz: so with out pulling all those out no way to check for sure
[12-08 13:53][Monk]Icewolfz: could be nothing changed and it just tigerfury got added and it made assail look weak
[12-08 13:53][Monk]Icewolfz: percepetion type thing
[12-08 13:54][Monk]Morhe it was a few months or weeks after Sith force deathgrip came out!! you started to ajust ranks and belts arround the same time. cause I use to have a black belt at 93 level!
[12-08 13:54][Monk]Icewolfz: or it could be precrash vs new you could be thinking of
[12-08 13:55][Monk]Icewolfz: no clue i dont rmemeber but i change a lot of stuff to try and imrpove or fix things
[12-08 13:55][Monk]Icewolfz: not every change is good
[12-08 13:55][Monk]Icewolfz: granted most of the time not good i try and balance it out
[12-08 13:55][Monk]Icewolfz: mos ot hte itme if not good its omtly to fix stuff thats to strong
[12-08 13:55][Monk]Icewolfz: overall assail as iti now looks pretty basic
[12-08 13:56][Monk]Icewolfz: you get up to 6 kicks around
[12-08 13:56][Monk]Morhe nods you wouldn't cuz your always checking this or debugging that.
[12-08 13:56][Monk]Icewolfz: but hte code is pretty basic and looks like most other multi hitter code
[12-08 13:57][Monk]Icewolfz: it even ha sa retarget system so it wil lget any new attackers if tey join during th middle execute of assail
[12-08 13:57][Monk]Icewolfz: and sosry punches not ckicks assail is punches
[12-08 13:57][Monk]Icewolfz: was thinkign it was kicks for some reason
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18:17, Darkday, Kortki 14, 172 AD.

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