Monument ShadowMUD


[07-26 22:39][Fighter]Icewolfz: so it was doing while(hits/targets) foreach {target(if!target)sskip; do damge; filter}
[07-26 22:39][Fighter]Icewolfz: the filter needed to be moved out i thin kwas all
[07-26 22:40][Fighter]Icewolfz: i think this gets all the major braeking stuff
[07-26 22:40][Fighter]Icewolfz: it is just a matter of tweaking the # of targets / damage/ # of hits probabaly
[07-26 22:41][Fighter]Aim: its just weaker now than when it was broken
[07-26 22:41][Fighter]Icewolfz: about the same
[07-26 22:42][Fighter]Icewolfz: the broken version didnt effect the damge or stuff
[07-26 22:42][Fighter]Icewolfz: it just caused it to loop if no targets
[07-27 19:25][Fighter]Icewolfz: new figther command
[07-27 19:25][Fighter]Valhal: oooo
[07-27 19:25][Fighter]Icewolfz: you can now massacre things
[07-27 19:25][Fighter]Valhal: hehe
[07-27 19:25][Fighter]Valhal: sounds fun!
[07-27 19:25][Fighter]Icewolfz: multi rounder
[07-27 19:25][Fighter]Icewolfz: last 7 rounds kills 32 targets i think
[07-27 19:25][Fighter]Icewolfz: well 32 hits if dual wielding
[07-27 19:26][Fighter]Icewolfz: 16 if single weapon
[07-27 19:26][Fighter]Icewolfz: my attacked ot give fighters a high multi target command ot comptet with mages
[07-27 19:26][Fighter]Icewolfz: i spread the attacks over 4 rounds
[07-27 19:27][Fighter]Valhal: cool...I think I'll test it a bit
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10:55, Darkday, Roki 19, 183 AD.

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