Monument ShadowMUD

Newbie

[07-20 20:43][Newbie]Icewolfz: yeah the wheel in the help files is morea guide
[07-20 20:43][Newbie]Zair: sup cornus
[07-20 20:44][Newbie]Icewolfz: the sub system is very flexible
[07-20 20:44][Newbie]Icewolfz: you geet ot fill each level of class skills
[07-20 20:44][Newbie]Icewolfz: a main one, 2 ends and then what ever remains
[07-20 20:44][Newbie]Icewolfz: if you go cleric it adds a 3rd level of slots
[07-20 20:44][Newbie]Icewolfz: of 1 main, 2 2nd, 2 3rd, and 2 last
[07-20 20:44][Newbie]Cornus is still debating between cleric & monk, and slotting stats to mix
[07-20 20:45][Newbie]Icewolfz: and some subclasses get you other stuff like cleric combat or protections bump your armor skills up
[07-20 20:45][Newbie]Icewolfz: some races also have skill percs and cons
[07-20 20:45][Newbie]Cornus: does monk spend mp or is it all sp?
[07-20 20:45][Newbie]Icewolfz: depends on the abiltiy
[07-20 20:45][Newbie]Icewolfz: mp/sp cost are listed in the help file
[07-20 20:46][Newbie]Cornus: I assume clerics use mp mainly
[07-20 20:46][Newbie]Icewolfz: most 'attacks' are sp with some mp
[07-20 20:46][Newbie]Icewolfz: while enhancemnts are probably more mp
[07-20 20:46][Newbie]Cornus: aha
[07-20 20:46][Newbie]Icewolfz: eg you can evision to make sight better and it cost mp
[07-20 20:46][Newbie]Icewolfz: but a kick or a punch cost sp
[07-20 20:46][Newbie]Icewolfz: ingnela if it is a 'physcical' ability it will more then likly use sp with maybe some minor mp depedning on the design
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ShadowMUD
12:35, Vaigday, Kantki 15, 216 AD.

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