| [04-07 20:28] | [Chat] | Icewolfz: it would take weeks if not months ot even do 1 level |
| [04-07 20:29] | [Chat] | Icewolfz: asid every rank l at a min would be required to be checked all the skill ranges, cost, trainig would all be have to rviewed, tested and realanced to fit extra levels |
| [04-07 20:29] | [Chat] | Roku: well it appears we have years, thank god. just chunk it up and hack. :) |
| [04-07 20:29] | [Chat] | Icewolfz: for monters none of that matters for players it is required |
| [04-07 20:29] | [Chat] | Roku: keep the ranges identical to now |
| [04-07 20:29] | [Chat] | Icewolfz: again it is not that simple |
| [04-07 20:29] | [Chat] | Icewolfz: even jus ta simple 101 would nearl double if not tripple the power damgne for players |
| [04-07 20:30] | [Chat] | Roku: just make the chance of hit reflect random, not random minus 1.95% |
| [04-07 20:30] | [Chat] | Icewolfz: again it would all have ot be checked and adjusted first |
| [04-07 20:30] | [Chat] | Roku: OR, and I have tried this, trying to take the 8 bit libs to 256bit. |
| [04-07 20:30] | [Chat] | Icewolfz: thats not possible |
| [04-07 20:30] | [Chat] | Icewolfz: host is limit and even then fluffos doesnt do 256 |
| [04-07 20:31] | [Chat] | Roku: then it needs no lib change but core shit and good luck getting any help from you know who - crat |
| [04-07 20:31] | [Chat] | Icewolfz: its a river issue and fluffos doenst support anyting over 64bit |
| [04-07 20:31] | [Chat] | Roku: fluff native does 256bit float |
| [04-07 20:31] | [Chat] | Icewolfz: and host issue doesnt support the newer fluffos |
| [04-07 20:31] | [Chat] | Icewolfz: random is int |
| [04-07 20:31] | [Chat] | Roku: but we hacked it together to make fluff 3 to work with our lib |
| [04-07 20:32] | [Chat] | Icewolfz: in fact most of the #s her are int or convertd ot int after beign rounded down |
| [04-07 20:32] | [Chat] | Roku: fluff 4 is 32 bit and 256 float. |
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