Monument ShadowMUD

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[10-12 20:39][Chat]Icewolfz: saddly bars there just not enough space
[10-12 20:39][Chat]Icewolfz: it does have basic health bars
[10-12 20:39][Chat]Icewolfz: just not combat bars
[10-12 20:39][Chat]Suturb: map might be sorta doable but limited to like a 3x3 simple ansi grid
[10-12 20:40][Chat]Icewolfz: i added some basic 2 pixal colored bars for hp/sp/mp/xp
[10-12 20:40][Chat]Icewolfz: and a basic lag bar
[10-12 20:40][Chat]Icewolfz: that overlay
[10-12 20:40][Chat]Icewolfz: so text can be seen
[10-12 20:40][Chat]Icewolfz: auto mapper is an entire differnt thing
[10-12 20:40][Chat]Icewolfz: ansic grid would not matter as that has nothign to do wit hteh display
[10-12 20:41][Chat]Icewolfz: ovearll i have to design mobile for small screens
[10-12 20:41][Chat]Icewolfz: and there only so much room
[10-12 20:41][Chat]Suturb: well it could save a lot on rendering power needs
[10-12 20:41][Chat]Suturb: and again overlay on the top middle of the sroll
[10-12 20:41][Chat]Suturb: just enough to help you a bit.
[10-12 20:42][Chat]Icewolfz: well there are heatlh bar overlays tha tare toggle
[10-12 20:42][Chat]Suturb: the bigger issue is ram on mobile..there's no way you could load it all in.
[10-12 20:42][Chat]Icewolfz: and it has butto noverlay support as well
[10-12 20:42][Chat]Icewolfz: buttons are more important for mobile then a mapper
[10-12 20:42][Chat]Icewolfz: yeah memory is the largest issue when it comes to mobile
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ShadowMUD
18:04, Lockday, Altki 12, 178 AD.

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