Monument ShadowMUD

Chat

[02-05 12:56][Chat]Deez: oh right, izardfok
[02-05 12:56][Chat]Icewolfz: all fixed now
[02-05 12:56][Chat]Icewolfz: forgot about the flag to prevent stacking changes
[02-05 12:59][Chat]Icewolfz: forgot the survival challegne thing start for achacne oet win trip to la
[02-05 13:04][Chat]Roku: good timing
[02-05 17:46][Chat]Deez: lol
[02-06 12:29][Chat]Icewolfz: think i got most of the inks worked out of he new wearable sysem i just need ot test combat more i think
[02-06 12:29][Chat]Icewolfz: and i added race limits so gnolls wont beable to wear them unless designed to
[02-06 12:29][Chat]Icewolfz: as in throy gnoll tails are kinda floppy
[02-06 12:29][Chat]Deez: Woooo!
[02-06 12:29][Chat]Icewolfz: but i designed hte sytem to turn off the 'race' limits if desired on per object
[02-06 12:49][Chat]Icewolfz: ok id issues fixed now it returns the standard armor ids
[02-06 12:49][Chat]Icewolfz: granted the werale stuff lacks all the 'damage' systems for armor
[02-06 12:49][Chat]Icewolfz: uses weapons
[02-06 12:49][Chat]Icewolfz: so if it is multi limbed werable it wont break the 'limbs' off like normal armor it will just break
[02-06 12:50][Chat]Icewolfz: i didnt fele like trying ot reengine that entire system
[02-06 12:50][Chat]Icewolfz: damage sytsem is kinda complex and i didnt want to redo it as most werale stuff will be mostly single limb
[02-06 12:50][Chat]Icewolfz: but i did ad support for multi limb just to be safe
[02-06 12:51][Chat]Icewolfz: but overall any werable weapns i see more as single limb anwyas armr/leg/tail/head
[02-06 12:51][Chat]Icewolfz: like arm blade, spike, or simialr
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ShadowMUD
08:09, Shadowday, Kantki 6, 219 AD.

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