Monument ShadowMUD


[07-11 16:47][Chat]Icewolfz: hmm well it sa bug just no sure what the bug is
[07-11 16:47][Chat]Left: but yeah, the mace shouldn't sap for another weapon in another room.
[07-11 16:47][Chat]Icewolfz: the mace has astandard strike
[07-11 16:47][Chat]Rtmethacton: just seemed weird to me when it happened lol
[07-11 16:47][Chat]Left: so it might be in the strike system itself.
[07-11 16:48][Chat]Icewolfz: it is wierd
[07-11 16:48][Chat]Icewolfz: well it could be the combat, strikes, the weapon he used
[07-11 16:48][Chat]Icewolfz: or a bug in throw
[07-11 16:48][Chat]Icewolfz: wierd really as i dont even see how its possible
[07-11 16:48][Chat]Left: to test it, change it so it saps TP instead of the monster if the weapon is not in the same room as TP. :) that'd be a quick way to see if its really bugged or just the emotes are.
[07-11 16:50][Chat]Icewolfz: thinking the bug is in thrown
[07-11 16:50][Chat]Icewolfz: granted mace has a magical strike so it could be ment to be that way
[07-11 16:50][Chat]Left: way to go RT. You are probably messing with Kill's game :)
[07-11 16:50][Chat]Icewolfz: as i know i redesigned the mace at some point
[07-11 16:51][Chat]Icewolfz: may not be the case asidi ti could be just the way the leecher weapons are designed
[07-11 16:52][Chat]Keogh: strikes apply on throw, even a room away
[07-11 16:52][Chat]Keogh: I use thrown A LOT.
[07-11 16:52][Chat]Icewolfz: yeah but on a differnt weapon
[07-11 16:52][Chat]Icewolfz: that the wierd thing rt reported
[07-11 16:52][Chat]Keogh: I can throw a fish
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06:05, Darkday, Roki 19, 183 AD.

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