Monument ShadowMUD


[12-11 15:42][Chat]Icewolfz: i would use multiple sheets for each level and # them based on the z axis
[12-11 15:42][Chat]Icewolfz: and resize all teh spreadceel cells into squaresa dn just add color/boared and stuff
[12-11 15:43][Chat]Icewolfz: and use - / for exits
[12-11 15:43][Chat]Icewolfz:
[12-11 15:43][Chat]Icewolfz: ha ssome sample files for area design
[12-11 15:44][Chat]Icewolfz: ther is an area template that has a basic 12 x 12 grid, a legned and some extra sheets for room data/monster etc..
[12-11 15:45][Chat]Morhe dude yah got to dumb it down morhe..
[12-11 15:46][Chat]Icewolfz: there is no wrong way t odesign an area
[12-11 15:46][Chat]Icewolfz: you use whats most compforabtle
[12-11 15:46][Chat]Icewolfz: grantd depding on what you use does effect how long
[12-11 15:46][Chat]Icewolfz: digital is easiest when possible as you cna just zip files and email them
[12-11 15:47][Chat]Icewolfz: graphpaper you avet ofigure out how ot convert that or code them yourslevs
[12-11 15:47][Chat]Icewolfz: some day i may get an onlineverson of my area designer created but i never got around to it
[12-11 15:48][Chat]Icewolfz: you could also try google docs
[12-11 16:00][Chat]Morhe wasn't there 2 different types saplings
[12-11 17:51][Chat]Stryder: WHOA!!! Newt!
[12-11 17:51][Chat]Warfarin: Newty Blume!!!
[12-11 17:52][Chat]Newt: howdy!
[12-11 17:52][Chat]Stryder: Long time, no see
[12-11 17:52][Chat]Warfarin: glad ta see ya, sir
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00:17, Vaigday, Kortki 15, 172 AD.

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