Monument ShadowMUD

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[01-06 21:35][Chat]Icewolfz: its based on the standed clib
[01-06 21:35][Chat]Icewolfz: its a32bit host
[01-06 21:35][Chat]Icewolfz: its lmiited by the compiler version
[01-06 21:36][Chat]Icewolfz: which is like gcc 4.2 or 3.3 or something
[01-06 21:36][Chat]Icewolfz: its shared host there is no way to chagne it short of a new host
[01-06 21:37][Chat]Roku: that random in the system is not close to random. All hits are more likely between 50-59 after the hour and 20-29 after the hour, as well as if your primary stats are odd numbers instead of even. It's the main reason I proved with Are that level 99 is more powerful for phyiscal classes than level 100.
[01-06 21:37][Chat]Icewolfz: which is why the standard c lib has had multuple random upgrades and modules over hte years
[01-06 21:38][Chat]Icewolfz: overall it returns a int from 0 to rand_max
[01-06 21:38][Chat]Icewolfz: based on the clib on the os
[01-06 21:38][Chat]Icewolfz: its and older server setup so it is more limited then newer better randoms
[01-06 21:38][Chat]Roku: yeah but to get this version of mudos to compile on the server we disabled the double int.. bc it would crash when trying to run bc the virtual host wasn't exposing 64 bit
[01-06 21:38][Chat]Icewolfz: this verison of mudos will never have a diff random
[01-06 21:39][Chat]Icewolfz: has nothign to do with int
[01-06 21:39][Chat]Icewolfz: the code it self only uses standard lib random
[01-06 21:39][Chat]Icewolfz: and you cna use 64 bit
[01-06 21:39][Chat]Icewolfz: just takes more memory
[01-06 21:39][Chat]Roku: back then we even ran commands to show it was an ancient xeon that didn't have x64-86 capability, but did have x64 that was itanium compatible
[01-06 21:39][Chat]Icewolfz: 32bit os suports 64bit #s
[01-06 21:40][Chat]Icewolfz: it just takes more memory and more cpu
[01-06 21:40][Chat]Roku: we fixed the memory issues by paying more :)
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