Monument ShadowMUD

Chat

[07-02 13:29][Chat]Icewolfz: eg you attack him and you dont run far enough he chases you
[07-02 13:29][Chat]Icewolfz: and when not fighting he moves around randomly like tundra wolves
[07-02 13:29][Chat]Icewolfz: simalr ot bal
[07-02 13:29][Chat]Icewolfz: granted with di i can add a sky section
[07-02 13:29][Chat]No: you could redesign dragonfire to not require a target be present for it to finish casting
[07-02 13:29][Chat]Icewolfz: it doenst need that now
[07-02 13:30][Chat]No: running out 3 rooms beats it
[07-02 13:30][Chat]Icewolfz: from what i rmember it donst target if target leaves
[07-02 13:30][Chat]Icewolfz: well thats distance limit not target limit
[07-02 13:30][Chat]Icewolfz: his fir eis '3 room' distance
[07-02 13:30][Chat]Icewolfz: curent room + 2 rooms in a stright direction
[07-02 13:30][Chat]No: I'm never present in the room when its being cast and finishes as a 3rd person obvserver.
[07-02 13:31][Chat]Icewolfz: basicky when he lights up he picks a random exit in the room then the fire travels that exit up to 2 rooms away
[07-02 13:31][Chat]Icewolfz: yeah there is a 2 second delay between each room
[07-02 13:31][Chat]Icewolfz: to attemp to simular time factor
[07-02 13:31][Chat]Icewolfz: so is start delay current room delay, next room delay, final room
[07-02 13:31][Chat]No: right
[07-02 13:32][Chat]Icewolfz: it partly to simiular time and partly to give players a chance to 'dodge'
[07-02 13:32][Chat]Icewolfz: belaeve ther eis a warning as well whe nteh delay starts
[07-02 13:32][Chat]Icewolfz: eg fire coming your way [delay] then fries your butt
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ShadowMUD
11:57, Lockday, Sartki 7, 215 AD.

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