Monument ShadowMUD

Chat

[02-06 12:50][Chat]Icewolfz: damage sytsem is kinda complex and i didnt want to redo it as most werale stuff will be mostly single limb
[02-06 12:50][Chat]Icewolfz: but i did ad support for multi limb just to be safe
[02-06 12:51][Chat]Icewolfz: but overall any werable weapns i see more as single limb anwyas armr/leg/tail/head
[02-06 12:51][Chat]Icewolfz: like arm blade, spike, or simialr
[02-06 12:52][Chat]Icewolfz: but overall the new object does alow or some creative stuff
[02-06 12:52][Chat]Icewolfz: so you cna go all mad max and have blades on arm, leg,s spike helmed that you ca stab with etc...
[02-06 12:52][Chat]Icewolfz: even foot knives
[02-06 12:53][Chat]Icewolfz: which might be cool the classic extendable foot blade
[02-06 12:53][Chat]Roku: I can see Monks liking that.
[02-06 12:53][Chat]Icewolfz: click and a blade pops out and you start cutting ;P
[02-06 12:53][Chat]Icewolfz: like all those classic bar fights
[02-06 12:53][Chat]Icewolfz: you go from 2 weapons to 3 or 4
[02-06 12:53][Chat]Roku: hmm, I wonder if we could make wearables for players that intentionally lose limbs so they can't be hit.
[02-06 12:53][Chat]Icewolfz: granted may get a litlte op on the multi weapon abilites i need ot test those more i think
[02-06 12:54][Chat]Icewolfz: well werabales still need the limb
[02-06 12:54][Chat]Roku: Faerie wing stump spikes!
[02-06 12:54][Chat]Icewolfz: so if thye lose a hand cant repalce it with a wear
[02-06 12:54][Chat]Icewolfz: its aromr so it needs something ot be worn on
[02-06 12:54][Chat]Icewolfz: grantd you could wear something on the 'arm' and fake a hand
[02-06 12:54][Chat]Roku: the stump, of course! :)
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ShadowMUD
17:07, Lockday, Kantki 12, 219 AD.

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