[07-02 13:29] | [Chat] | Icewolfz: eg you attack him and you dont run far enough he chases you |
[07-02 13:29] | [Chat] | Icewolfz: and when not fighting he moves around randomly like tundra wolves |
[07-02 13:29] | [Chat] | Icewolfz: simalr ot bal |
[07-02 13:29] | [Chat] | Icewolfz: granted with di i can add a sky section |
[07-02 13:29] | [Chat] | No: you could redesign dragonfire to not require a target be present for it to finish casting |
[07-02 13:29] | [Chat] | Icewolfz: it doenst need that now |
[07-02 13:30] | [Chat] | No: running out 3 rooms beats it |
[07-02 13:30] | [Chat] | Icewolfz: from what i rmember it donst target if target leaves |
[07-02 13:30] | [Chat] | Icewolfz: well thats distance limit not target limit |
[07-02 13:30] | [Chat] | Icewolfz: his fir eis '3 room' distance |
[07-02 13:30] | [Chat] | Icewolfz: curent room + 2 rooms in a stright direction |
[07-02 13:30] | [Chat] | No: I'm never present in the room when its being cast and finishes as a 3rd person obvserver. |
[07-02 13:31] | [Chat] | Icewolfz: basicky when he lights up he picks a random exit in the room then the fire travels that exit up to 2 rooms away |
[07-02 13:31] | [Chat] | Icewolfz: yeah there is a 2 second delay between each room |
[07-02 13:31] | [Chat] | Icewolfz: to attemp to simular time factor |
[07-02 13:31] | [Chat] | Icewolfz: so is start delay current room delay, next room delay, final room |
[07-02 13:31] | [Chat] | No: right |
[07-02 13:32] | [Chat] | Icewolfz: it partly to simiular time and partly to give players a chance to 'dodge' |
[07-02 13:32] | [Chat] | Icewolfz: belaeve ther eis a warning as well whe nteh delay starts |
[07-02 13:32] | [Chat] | Icewolfz: eg fire coming your way [delay] then fries your butt |
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