Monument ShadowMUD

Chat

[01-06 21:31][Chat]Icewolfz: so randomly moving it would not relaly be random but a patterned list
[01-06 21:31][Chat]Icewolfz: once you know the locations you just check them all so it ends up not to random but semi predictable
[01-06 21:31][Chat]Roku: up to you, but it would be cool idea to a) get some more action in game random times and b) help incentivise roaming the game more
[01-06 21:32][Chat]Icewolfz: post it on idea board or idea list os it is not lost
[01-06 21:32][Chat]Icewolfz: cant say when/if created
[01-06 21:32][Chat]Icewolfz: hardest part as i said is mostly the random location system
[01-06 21:32][Chat]Roku: I could see a 'tree' being available for maybe even 3 or 4 days if it was also a new island that moved around with a explored marker.
[01-06 21:32][Chat]Icewolfz: still have ot be afixed list that it just picks from
[01-06 21:32][Chat]Roku: I know nothing here is random
[01-06 21:33][Chat]Icewolfz: its psudeo random
[01-06 21:33][Chat]Roku: its 8 bit at best and often 6 bit due to positive or negative integers
[01-06 21:33][Chat]Icewolfz: its system random
[01-06 21:33][Chat]Icewolfz: srand not 8 bit
[01-06 21:33][Chat]Icewolfz: bt still limited
[01-06 21:34][Chat]Icewolfz: it uses int so its at least 32bit
[01-06 21:35][Chat]Roku: we both tried at one point to compile it with 16 bit random and it always failed because the host doesn't expose the 16 or 32 bit smt to the driver process on this server. You might ask Genesis muds if they could do that now, as I'm sure all their hosts support it, 4-6 years ago when we looked at it with ls /proc/cpu I'm sure those hosts are long dead :)
[01-06 21:35][Chat]Icewolfz: its based on the standed clib
[01-06 21:35][Chat]Icewolfz: its a32bit host
[01-06 21:35][Chat]Icewolfz: its lmiited by the compiler version
[01-06 21:36][Chat]Icewolfz: which is like gcc 4.2 or 3.3 or something
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