Monument ShadowMUD

Fighter

[12-17 20:19][Fighter]Icewolfz: unless the abiliteis is desgined to scale
[12-17 20:19][Fighter]Icewolfz: but yeah i have the core udpate ready i just need to upload and test it ;P
[12-17 20:19][Fighter]Feather: mostly use drillshot, and twinshot, and interruptshot but that one is still scaling
[12-17 20:20][Fighter]Icewolfz: but it should allow for your command ideas to work
[12-17 20:20][Fighter]Icewolfz: basily you just do player->bonus # and then the command system wil lquery that and use it in the right places
[12-17 20:20][Fighter]Icewolfz: intrruptshot works at any due to design
[12-17 20:20][Fighter]Feather: I will hopefully get to it sometime next week
[12-17 20:20][Fighter]Icewolfz: its not deisgned ofr pure amge but to prevent damage
[12-17 20:20][Fighter]Feather: My skill is low, so lots of misses on it
[12-17 20:21][Fighter]Icewolfz: i will prbaly update the changes tomorrow or this wekeend and try and test them
[12-17 20:21][Fighter]Icewolfz: ogtten sidtracked to much on my web client ;
[12-17 20:21][Fighter]Icewolfz: graned ih ave bene wantign to update hte wbe client ot newer stuff i jus tgot inspdie tha lat month of weekends
[12-17 20:21][Fighter]Icewolfz: yha overall i sue some wierd speed fomrula
[12-17 20:22][Fighter]Icewolfz: found it incode now
[12-17 20:22][Fighter]Icewolfz: not sure why i did what i did but was probaly to try and keep the #s from being to high
[12-17 20:22][Fighter]Icewolfz: it basicl ydoes 1.0 + speed / 2 / 15 = speed modifer
[12-17 20:22][Fighter]Icewolfz: then it does damge * mod = final damage
[12-17 20:23][Fighter]Icewolfz: not sur why i did 2/15
[12-17 20:23][Fighter]Icewolfz: probaly some wierd math iwas playign with until it hit resonaly % and i didnt bother fixing it
[12-17 20:23][Fighter]Feather: as longa s it makes sense on not being busted, math is math
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ShadowMUD
10:51, Vaigday, Altki 20, 212 AD.

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