Monument ShadowMUD

Mage

[06-20 21:35][Mage]Icewolfz: it alreasy suppose weapon type
[06-20 21:35][Mage]Icewolfz: create weapon [main type]
[06-20 21:35][Mage]Icewolfz: then only randomness is the subtype
[06-20 21:35][Mage]Icewolfz: main type is just the skill
[06-20 21:35][Mage]Icewolfz: eg create weapon kinfe
[06-20 21:35][Mage]Icewolfz: will return a random knife type weapon
[06-20 21:35][Mage]Icewolfz: 6 differnt sub types of knife
[06-20 21:35][Mage]Am: that's what I'm getting at. a higher rank higher cost version that lets you specify weapon sub type
[06-20 21:36][Mage]Icewolfz: dont need a new create command
[06-20 21:36][Mage]Icewolfz: and to detailed to add subtypes as there no way to list them in game
[06-20 21:36][Mage]Icewolfz: so no way for player sto know them all
[06-20 21:36][Mage]Icewolfz: reason why you cant pick armor as there is n way to get a list easy
[06-20 21:37][Mage]Icewolfz: and no need for a highe ranke command the create command uses a sub system
[06-20 21:37][Mage]Icewolfz: each create item has its own skill requiremetns outside of create command
[06-20 21:37][Mage]Icewolfz: sorta like the pattern system
[06-20 21:38][Mage]Icewolfz: shovels cant bre created as they required extra unquie code
[06-20 21:38][Mage]Icewolfz: beavle pickaxes can be crafted and used to dig in places
[06-20 21:39][Mage]Am: hmm
[06-20 21:40][Mage]Icewolfz: overall thast why creat weapoine/armor are limited as they are now
[06-20 21:40][Mage]Icewolfz: mostly due to no way to get list for armours and weapons and giving away to much info
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ShadowMUD
05:45, Shadowday, Ketralki 6, 178 AD.

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