Monument ShadowMUD

Rogue

[11-22 12:13][Rogue]Intoll: I'm not frustrated, just trying to test like I told you I would. And this is what I've noticed
[11-22 12:13][Rogue]Icewolfz: -}-> most ocmmadns hit a max # and stay around there <-{-
[11-22 12:13][Rogue]Icewolfz: -}-> after that the onyl thing that effects damge is weapon changes <-{-
[11-22 12:14][Rogue]Intoll: To put it simply, over hours of leveling and doing stats, it has decreased significantly. So I don't know what else to say. Maybe its my specific stats (Char and Dex high two main for bard) and my skills in performance and stealth have been maxed while statting.
[11-22 12:14][Rogue]Intoll: I haven't changed weapons since 26
[11-22 12:14][Rogue]Intoll: OR anything for that matter
[11-22 12:15][Rogue]Intoll: I have no variables but the damage it's doing. Just bringing it to your attention
[11-22 12:15][Rogue]Intoll: I can effectively damage and kill things now that it's improved (Overall). But, it shouldn't be doing less damage, as you say, shouldn't.
[11-22 12:15][Rogue]Icewolfz: -}-> yeah was the first thing i looked in ot with weapon so asidi its probably somethign in the bonus system <-{-
[11-22 12:16][Rogue]Icewolfz: -}-> first relaly command that i pass bonus #s for damge so asid its probaly just some wied math issue i haveto find <-{-
[11-22 12:16][Rogue]Intoll: That's what I was thinking, first place I would check when you have the time is the 10% taper
[11-22 12:16][Rogue]Icewolfz: -}-> yeah taper is not it <-{-
[11-22 12:16][Rogue]Icewolfz: -}-> thats hrad coded int othe command it self and very sime <-{-
[11-22 12:16][Rogue]Intoll: For some reason it mirrors my experience that it is affecting the OVERALL damage by 10% each time I skill up significantly.
[11-22 12:16][Rogue]Icewolfz: -}-> all that is dam = damage(player, comand, weapon) <-{-
[11-22 12:16][Rogue]Icewolfz: -}-> then does dam * % taper <-{-
[11-22 12:17][Rogue]Icewolfz: -}-> so taper is pretty simple on that <-{-
[11-22 12:17][Rogue]Icewolfz: -}-> if bugging its probably in the damge calculation systems <-{-
[11-22 12:17][Rogue]Icewolfz: -}-> i added a scaler bonus fator based on perofmrance skill <-{-
[11-22 12:17][Rogue]Icewolfz: -}-> to try and make it scale somewhat for damge <-{-
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