Monument ShadowMUD

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[06-19 14:13][Chat]Icewolfz: which would be the ocmplex part to code
[06-19 14:14][Chat]Nova: depends on wind conditions and fuel loads
[06-19 14:14][Chat]Icewolfz: plus have ot figure out a way to not keep 100s of rooms load just becuase the yare on fire
[06-19 14:14][Chat]Nova: that could be a problem
[06-19 14:14][Chat]Icewolfz: yeah could crash the mud
[06-19 14:14][Chat]Icewolfz: so would haveot have some simple way to store simple flag for rooms for that
[06-19 14:15][Chat]Icewolfz: it would be more like an invasion event in that snes
[06-19 14:15][Chat]Icewolfz: in theoru could creat a fire tracker and use the x/y coords and a simple flag to get tae
[06-19 14:15][Chat]Nova: set a reset timer on the flamable flag, so that a given room can only burn once every so many minutes
[06-19 14:15][Chat]Icewolfz: eg wild->is_fire(x,y) wild->set_fire(x,y) etc...
[06-19 14:15][Chat]Icewolfz: the nit is ajus ta siple arrya of #s
[06-19 14:16][Chat]Icewolfz: could expand the virutal room sever to store it
[06-19 14:16][Chat]Icewolfz: instead of in the room obejct in the server and a simple x/y coord
[06-19 14:16][Chat]Icewolfz: granted if server unloads it loses the state
[06-19 14:16][Chat]Icewolfz: but overall adding ot the servr and using x/y as a tracker is probably the easiest way
[06-19 14:17][Chat]Icewolfz: as rooms could basically have 3 states
[06-19 14:17][Chat]Icewolfz: normal, on fire, burnt (eg cant reignre as no fuel)
[06-19 14:17][Chat]Icewolfz: probably could store a timestamp for burnt and afre rso long it is reset
[06-19 14:18][Chat]Icewolfz: and whe na room is loaded if checks the flag and if on 'fire' it creats fire objects
[06-19 14:18][Chat]Icewolfz: and maybe bumps up the rooms temp e etc...
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